Now here is an interesting game… I’m not entirely sure on how to describe it…
Dark is a 2D physics puzzle-platformer developed by Andrew Russell and entered into the DBP 2009 competition that makes great use of light and shadows as you navigate your character (a black diamond shape with eyes) through the handful of levels in which you must use various objects in your surroundings to enable you to advance onto the next level, whilst collecting glowing orbs of light. I’m not entirely sure why you can collect these orbs of light, but you can – mind you I only played the first few levels, before skipping ahead to the finale.
I found Dark to be a nice easy relaxing puzzle-platformer that is just challenging enough for one of those days when you want to play a game, but don’t really want to have to try too hard – though to be honest, it took me ages to find how to advance on one of the levels, but after that it was smooth sailing. The use of what appeared to be a decent physics engine also added additional entertainment value to the game as you used objects within the surroundings to advance through the levels.
It’s an interesting game and the presentation is totally original compared to anything else I have seen. It is definitely a side step from the norm.
Like they say, a picture speaks a thousand words, so check out the video below.
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