Welcome to Mexico has an interesting theme to say the least and I can’t say that I agree with what appears to be stereotyping of Mexicans, but be that as it may, I’m not holding anything against it and giving it a review as a random choice,
In a nutshell, the story line is about a Mexican gentleman wearing a Sombrero trying to make his way from Yucatan in Mexico to Peninsula in the USA to find a better paying job and the obstacles that he encounters on the way.
Welcome to Mexico is priced at 200 (US$2.50) and is the creation of Angelo Pelini.
The game itself is just your standard run of the mill platformer in a different skin. You are able to collect power ups in the form of chilli’s (stereotyping again perhaps?), which enable you to achieve bigger jumps to reach the more out of the way platforms. You can even wall jump! Along the way, you also collect Pesos – not too sure on their use, maybe for scoring purposes?
The game includes retro arcade style music and sounds, which though some may like, I don’t (too many hours of a miss-spent youth spent in arcades, me thinks!) – luckily I could turn off the music. Having said that though, the music does fit well with the game, its just not my cup of tea.
Angelo provides a slightly amusing narrative between levels, again fitting in well with the game.
Welcome to Mexico also boasts stats which include details like distance travelled – I think went though about eight towns/cities and had only travelled about 2km, so not too sure what the use of this is. However there are other stats such as the total number of Pesos collected and counters of how many times your character has been injured.
One major gripe I had with the game was the collision accuracy. I kept finding that I was hitting my head on the platforms when I was trying to wall jump, so I had to keep trying again and again, which got a bit irritating.
At the end of the day, if you’re a bit of a retro platformer junkie and don’t have a problem with any stereotyping that the game may have or insinuate, you’ll probably enjoy this one.
Btw, on the second level, the first three gaps in the platform do not need to be jumped. They can be walked across – not too sure if this is intentional or is a bug. Probably the latter.
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